Post by Griftar on Dec 17, 2013 22:14:18 GMT -8
I thought I would start a thread to help new players pick the correct RA's according to their play style. Your input and calculations would be appreciated! I will update as we go.
Stat________In Combat_________Standing_________Sitting
Hitpoints___14 sec____________6 sec____________3 sec
Power_______14 sec____________6 sec____________3 sec
Endurance___none______________1 sec____________1/4 sec
Based on Power of 340 on my Animist (I have 26 power and 200 int then watched power dropping to come up with this number/ buffing Acuity did not increase this but I have heard RAs will help power and damage) If anyone has a real equation then I would love it.
> Out of combat - Sitting
Ser2 sitting for 180 sec is 120 pts costing 4 Ra's
Ser3 sitting for 180 sec is 180 pts costing 10 Ra's
Ser4 sitting for 180 sec is 300 pts costing 20 Ra's
Mcl1 25% every 180 sec is 85 pts costing 5 Ra's
Mcl2 60% every 180 sec is 204 pts costing 15 RA'S
- Standing
Mcl1 25% every 180 sec is 85 pts costing 5 Ra's
Mcl2 60% every 180 sec is 204 pts costing 15 RA'S
Ser2 Standing for 180 sec is 60 pts costing 4 Ra's
Ser3 standing for 180 sec is 90 pts costing 10 Ra's
Ser4 standing for 180 sec is 150 pts costing 20 Ra's
> In Combat - Sitting or standing doesn't matter.
Ser2 combat for 600 sec is 85 pts costing 4 Ra's
Ser3 combat for 600 sec is 129 pts costing 10 Ra's / Sere3+rp2=298pts / Sere4+rp1=298pts but much better out of combat
Ser4 combat for 600 sec is 214 pts costing 20 Ra's
RP1 25% every 600 seconds is 85 pts costing 5 Ra's
RP2 50% every 600 seconds is 170 pts costing 15 Ra's
My conclusion is a Animist which is casting shrooms while in combat is best served with Sere3/RP1 (vs rp2) or Sere4/rp1 (vs ser3/rp2). A pve caster able to sit between pulls is better suited with Sere3/mcl1. A standing caster in rvr and moving would be best going with mcl2.
Stat________In Combat_________Standing_________Sitting
Hitpoints___14 sec____________6 sec____________3 sec
Power_______14 sec____________6 sec____________3 sec
Endurance___none______________1 sec____________1/4 sec
Based on Power of 340 on my Animist (I have 26 power and 200 int then watched power dropping to come up with this number/ buffing Acuity did not increase this but I have heard RAs will help power and damage) If anyone has a real equation then I would love it.
> Out of combat - Sitting
Ser2 sitting for 180 sec is 120 pts costing 4 Ra's
Ser3 sitting for 180 sec is 180 pts costing 10 Ra's
Ser4 sitting for 180 sec is 300 pts costing 20 Ra's
Mcl1 25% every 180 sec is 85 pts costing 5 Ra's
Mcl2 60% every 180 sec is 204 pts costing 15 RA'S
- Standing
Mcl1 25% every 180 sec is 85 pts costing 5 Ra's
Mcl2 60% every 180 sec is 204 pts costing 15 RA'S
Ser2 Standing for 180 sec is 60 pts costing 4 Ra's
Ser3 standing for 180 sec is 90 pts costing 10 Ra's
Ser4 standing for 180 sec is 150 pts costing 20 Ra's
> In Combat - Sitting or standing doesn't matter.
Ser2 combat for 600 sec is 85 pts costing 4 Ra's
Ser3 combat for 600 sec is 129 pts costing 10 Ra's / Sere3+rp2=298pts / Sere4+rp1=298pts but much better out of combat
Ser4 combat for 600 sec is 214 pts costing 20 Ra's
RP1 25% every 600 seconds is 85 pts costing 5 Ra's
RP2 50% every 600 seconds is 170 pts costing 15 Ra's
My conclusion is a Animist which is casting shrooms while in combat is best served with Sere3/RP1 (vs rp2) or Sere4/rp1 (vs ser3/rp2). A pve caster able to sit between pulls is better suited with Sere3/mcl1. A standing caster in rvr and moving would be best going with mcl2.